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"Serious Games is called a special form of e-learning, those using the perception from entertainment software development,which fosters competencies for the living environment and include them in authentic situations within the game. They create and mantain fun and motivation via intrinsic creativity elements and motivational elements. Moreover, they integrate such elements in a didactic-pedagogical context that is chracterised by learning through learner activation as well as action and process-oriented learning.“ ''<ref>Similar Beutner, M. (2013): Aktuelles Stichwort: Serious Games- Aktuelles E-Learning und Bezüge zur beruflichen Bildung. In: Kölner Zeitschrift für Wirtschaft und Pädagogik. 26 Jg., Heft 50, Köln 2011, S. 111.</ref>''
"Serious Games is called a special form of e-learning, those using the perception from entertainment software development,which fosters competencies for the living environment and include them in authentic situations within the game. They create and mantain fun and motivation via intrinsic creativity elements and motivational elements. Moreover, they integrate such elements in a didactic-pedagogical context that is chracterised by learning through learner activation as well as action and process-oriented learning.“ ''<ref>Similar Beutner, M. (2013): Aktuelles Stichwort: Serious Games- Aktuelles E-Learning und Bezüge zur beruflichen Bildung. In: Kölner Zeitschrift für Wirtschaft und Pädagogik. 26 Jg., Heft 50, Köln 2011, S. 111.</ref>''
[[Datei: Serious Games 1.png|thumb|]]
[[Datei: IDEAl Game 3.jpg|thumb| '''Spieldesign''': Online
Festlegung eines Quizthemas
z. B. Historische Persönlichkeiten und Ereignisse in Deutschland im Fach Geschichte
'''Beispielfrage''': In welchem Jahr erfolgte die Wiedervereinigung Deutschlands?
'''Beispielantwort:''' 1990]]

Version vom 13. Januar 2022, 19:35 Uhr

Serious Games 

"Serious Games is called a special form of e-learning, those using the perception from entertainment software development,which fosters competencies for the living environment and include them in authentic situations within the game. They create and mantain fun and motivation via intrinsic creativity elements and motivational elements. Moreover, they integrate such elements in a didactic-pedagogical context that is chracterised by learning through learner activation as well as action and process-oriented learning.“ [1]

Spieldesign: Online Festlegung eines Quizthemas z. B. Historische Persönlichkeiten und Ereignisse in Deutschland im Fach Geschichte Beispielfrage: In welchem Jahr erfolgte die Wiedervereinigung Deutschlands? Beispielantwort: 1990
  1. Similar Beutner, M. (2013): Aktuelles Stichwort: Serious Games- Aktuelles E-Learning und Bezüge zur beruflichen Bildung. In: Kölner Zeitschrift für Wirtschaft und Pädagogik. 26 Jg., Heft 50, Köln 2011, S. 111.