YES Mooc UPB: Unterschied zwischen den Versionen
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Main target group of the Mooc: | Main target group of the Mooc: | ||
* youth workers | |||
* youth educators | |||
* youth organisations | |||
* YES users | |||
* people | |||
who are interested in Serious Games | |||
The aim of this Mooc is to | The aim of this Mooc is to | ||
* provide youth workers, youth educators and youth organisations with insights in the tool. | |||
* provide information how to use the Serious Game in educational contexts. | |||
* describe the discussion models which are supported by the YES tool. | |||
* show examples of the screens. | |||
* provide pedagogical and didacticsl hints. | |||
* share discussion ideas and topics. | |||
* raise awareness for the use of Serious Games in Youth education. | |||
The learners/target group of this Mooc will | The learners/target group of this Mooc will | ||
* learn about the rules and discussion formats of YES. | |||
* get in touch with the concept of Serious Games. | |||
* solve tasks to get deeper knowledge about the YES card deck game. | |||
* focus on European topics as an example of possible topics for YES discussions. | |||
* rethink their way of training. | |||
* learn about the ERASMUS+ project YES. |
Version vom 18. Januar 2018, 08:32 Uhr
Welcome to the YES Mooc!
In this Mooc we will provide you with information about the use of the Serious Game YES.
Main target group of the Mooc:
- youth workers
- youth educators
- youth organisations
- YES users
- people
who are interested in Serious Games
The aim of this Mooc is to
- provide youth workers, youth educators and youth organisations with insights in the tool.
- provide information how to use the Serious Game in educational contexts.
- describe the discussion models which are supported by the YES tool.
- show examples of the screens.
- provide pedagogical and didacticsl hints.
- share discussion ideas and topics.
- raise awareness for the use of Serious Games in Youth education.
The learners/target group of this Mooc will
* learn about the rules and discussion formats of YES. * get in touch with the concept of Serious Games. * solve tasks to get deeper knowledge about the YES card deck game. * focus on European topics as an example of possible topics for YES discussions. * rethink their way of training. * learn about the ERASMUS+ project YES.